- #XPADDER JOYSTICK SENSITIVITY WSDA FULL#
- #XPADDER JOYSTICK SENSITIVITY WSDA SOFTWARE#
- #XPADDER JOYSTICK SENSITIVITY WSDA PC#
Of course, you can also set them in detail settings as required, so as to make the cursor’s movement more vivid. You could try increasing the deadzone size to see if that helps.
It’s global, but it doesn’t sound like it’ll help your issue much.
#XPADDER JOYSTICK SENSITIVITY WSDA SOFTWARE#
It even works with the high sensitivity to move the mouse in-game, however the Sensitivity adjustment doesnt apply the 'Look' movement of the character, it moves just as slow as normal. Mobius: Have you tried setting the sensitivity to the maximum in the Wingman software We have a sensitivity setting in the new build (5). Xpadder, doesn't even recognize my control panel which should come up as a keyboard if I'm not mistaken Other apps such as Joy2Key, etc, force you to use the numerical keypad, or they do not produce a smooth mouse move. It works to move the mouse and the sensitivity works fine. From there there's a folder named 47155 on my computer anyway, inside that folder are control options, called controls.ini. Most importantly, Xpadder has a very good performance using joysticks to simulate mouse’s movements and wheel scrolling actions, and the preset speed and sensitivity are very suitable for most of us. I bound the Mouse Function to the Right Joystick and cranked up the sensitivity.
#XPADDER JOYSTICK SENSITIVITY WSDA PC#
With Xpaddder you can play PC games with poor or no joystick support, add joystick support to DOS, emulated or internet games, or control video/music players, web browsers or any windows application. C:\Users\put your user name here\Documents\Ubisoft\Tom Clancy's Ghost Recon Future Soldier\profiles\put your PC name-user name here. Xpadder simulates keypresses and mouse movements using a gamepad. I think trying to program support for every device would be tough to justify so the best solution in my opinion would be to have a user.cfg and ultimately GUI option to turn off the joystick recognition so that MWO app wouldn't latch on the controller in that way and would let xpadder or whatever people use to program the buttons and sticks to various recognition settings in their OS would be allowed to work.Įdited by Berserker, 06 January 2013 - 02:48 PM.Here is where you can find the config files to play around with the settings if you used the default directory when you installed the game.
#XPADDER JOYSTICK SENSITIVITY WSDA FULL#
Just curious if you guys change the sensitivity setting when you are flying fixed wing I find full sensitivity actually makes f. But once in a while I still love to do some fixed wing flying. What the control mapping in the MWO application does with the joystick input when you try to map it in this fashion is set a single command, like throttle up to map to all input from the stick.Īs an example if you programmed your autohotkey combinations to work with some sort of gesture on the stick that causes you to throttle up, turn, fire, etc, I'm fairly sure that when you were inside MWO it would ignore them in favor of the settings for that third column in the settings that represent joystick. Fellow chopper pilots,With helicopters, I crank up my flight stick sensitivity to 100 with no null zone. So, in my case I want to use buttons on the controller and have them be key presses but I'd really like one of the sticks to be used for turning and throttle, which as far as I can tell would require up to be "w", down to be "s", left "a", right "d" etc.
What MWO does is assume that you want to use any analog stick or analog trigger as a mouse controller. What xpadder and your program both seem intended to do is to let you program a specific button, stick, etc on a gamepad to a specific behavior, be it button press, mouse movement, etc. You might have to see it for yourself to understand, meaning plug in a gamepad and see how it behaves.